Publications of Ozguc, B.
2011
Particle-based simulation and visualization of fluid flows through porous media (2011), in: J of Visualization, 13(327-336) | , and ,
Particle-based simulation and visualization of fluid flows through porous media (2011), in: J of Visualization, 13(327-336) | , and ,
2010
GPU-Based Neighbor-Search Algorithm for Particle Simulations (2010), in: J of Graphics, GPU, and Game Tools, 14(31-42) | , and ,
GPU-Based Neighbor-Search Algorithm for Particle Simulations (2010), in: J of Graphics, GPU, and Game Tools, 14(31-42) | , and ,
2009
3D Hair Sketching for Real Time Dynamic & Key Frame Animations (2009), in: Visual Computer, 24(577-585) | , , and ,
3D Hair sketching for real-time dynamic & key frame animations (2009), in: Visual Computer, 24(577-585) | , , and ,
2006
An Animation System for Fracturing of Rigid Objects (2006), in: Lecture Notes in Computer Science, 3733(688-697) | and ,
2005
Hair Motion Simulation (2005), in: Lecture Notes in Computer Science, 3280(126-135) | and ,
2002
Visualizer: A Mesh Visualisation System Using View-Dependent Refinement (2002), in: Computers and Graphics, 26(491-503) | , and ,
Visualizer: A Mesh Visualisation System Using View-Dependent Refinement (2002), in: Computers and Graphics, 26(491-503) | , and ,
2001
Dynamic simulation in virtual environments as an evaluation tool for architectural design (2001), in: Architectural Science Review, 44(139-144) | and ,
2000
Walkthrough in complex environments at interactive rates using level-of-detail (2000), in: Int J of High Perf Comp Graphics, Multimedia & Visualisation | , and ,
Walkthrough in complex environments at interactive rates using level-of-detail (2000), in: Int J of High Perf Comp Graphics, Multimedia & Visualisation | , and ,
1999
Object-space parallel polygon rendering on hypercubes (1999), in: Computers and Graphics, 22(487-503) | , and ,
Object-space parallel polygon rendering on hypercubes (1999), in: Computers and Graphics, 22(487-503) | , and ,
Right triangular subdivision for texture mapping ray traced objects (1999), in: Visual Computer, 14(445-454) | , , and ,
Right triangular subdivision for texture mapping ray traced objects (1999), in: Visual Computer, 14(445-454) | , , and ,
1998
A context-specific interface model for architectural design in the virtual environment (1998), in: Architectural Science Review, 41(105-113) | and ,
A context-specific interface model for architectural design in the virtual environment (1998), in: Architectural Science Review, 41(3-9) | and ,
A parallel scaled conjugate-gradient algorithm for the solution phase of gathering radiosity on hypercubes (1998), in: Visual Computer, 13(1-19) | , and ,
A parallel scaled conjugate-gradient algorithm for the solution phase of gathering radiosity on hypercubes (1998), in: Visual Computer, 13(1-9) | , and ,
A spring force formulation for elastically deformable models (1998), in: Computers and Graphics, 21(335-346) | , and ,
1997
Active Pixel Merging on Hypercube Multicomputers (1997), in: Lecture Notes in Computer Science, 1067(319-326) | , and ,
Active Pixel Merging on Hypercube Multicomputers (1997), in: Lecture Notes in Computer Science, 1067(319-326) | , and ,
Comparison of Two Image-Space Subdivision Algorithms for Parallel Direct Volume Rendering on Distrib (1997), in: Lecture Notes in Computer Science, 1041(503-512) | , , and ,
Comparison of Two Image-Space Subdivision Algorithms for Parallel Direct Volume Rendering on Distributed Memory Multicomputers (1997), in: Lecture Notes in Computer Science, 1041(503-512) | , , and ,
1996
A Parallel Progressive Radiosity Algorithm Based on Patch Data Circulation (1996), in: Computers and Graphics, 20(307-324) | , and ,
A Parallel Progressive Radiosity Algorithm Based on Patch Data Circulation (1996), in: Computers and Graphics, 20(307-324) | , and ,
1995
An efficient parallel spatial subdivision algorithm (1995), in: Computer aided design, 26(883-890) | ,
Animation of deformable models (1995), in: Computer aided design, 26(868-875) | and ,
Efficient parallel spatial subdivision algorithm for object based parallel ray tracing (1995), in: Computer aided design, 26(883-890) | , and ,
MARS: A tool based modelling, animation and parallel rendering system (1995), in: Visual Computer, 11(1-14) | , and ,
MARS: A tool based modelling, animation and parallel rendering system (1995), in: Visual Computer, 11(1-14) | , and ,
Object oriented motion abstraction (1995), in: J of Visualization and Computer Animation, 6(49-65) | and ,
Proposal for improving Computer aid in architectural design (1995), in: Architectural Science Review, 37(171-179) | and ,
Proposal for Improving Computer Aid in Architectural Design (1995), in: Architectural Science Review, 37(171-179) | and ,
1993
An animation system for rigid and deformable models (1993), in: Computers and Graphics, 17(71-77) | , and ,