Publications of Selcuk, A. sorted by first author
A
Walkthrough in complex environments at interactive rates using level-of-detail (2000), in: Int J of High Perf Comp Graphics, Multimedia & Visualisation | , and ,
Walkthrough in complex environments at interactive rates using level-of-detail (2000), in: Int J of High Perf Comp Graphics, Multimedia & Visualisation | , and ,
U
Right triangular subdivision for texture mapping ray traced objects (1999), in: Visual Computer, 14(445-454) | , , and ,
Right triangular subdivision for texture mapping ray traced objects (1999), in: Visual Computer, 14(445-454) | , , and ,