Gudukbay, U.
First name(s): U.
Last name(s): Gudukbay

Publications of Gudukbay, U. sorted by journal
First Page | 1-50 | 51-78 | Last Page


A


C

Gudukbay, U. and Ozguc, B., Animation of deformable models (1995), in: Computer aided design, 26(868-875)
Okuyan, E., Gudukbay, U. and Gulseren, O., Pattern Information Extraction from Crystal Structures (2007), in: Computer Physics Communications, 176(486-506)
Okuyan, E., Gudukbay, U. and Gulseren, O., Pattern Information Extraction from Crystal Structures (2007), in: Computer Physics Communications, 176(486-506)
Kucuktunc, O., Gudukbay, U. and Ulusoy, O., Fuzzy Color Histogram-based Video Segmentation (2010), in: Computer Vision and Image Understanding, 114(125-134)
Kucuktunc, O., Gudukbay, U. and Ulusoy, O., Fuzzy Color Histogram-based Video Segmentation (2010), in: Computer Vision and Image Understanding, 114(125-134)
Cakir, F., Gudukbay, U. and Ulusoy, O., Nearest-Neighbor Based Metric Functions for Indoor Scene Recognition (2011), in: Computer Vision and Image Understanding, 115:11(1483-1492)
[DOI]
Durupinar, F. and Gudukbay, U., Procedural Visualization of Knitwear and Woven Cloth (2008), in: Computers and Graphics, 31(778-783)
Gudukbay, U., Ozguc, B. and Tokad, Y., An animation system for rigid and deformable models (1993), in: Computers and Graphics, 17(71-77)
Gudukbay, U., A movable jaw model for the human face (1998), in: Computers and Graphics, 21(549-554)
Berk, H., Aykanat, C. and Gudukbay, U., Direct volume rendering of unstructured grids (2003), in: Computers and Graphics, 27(387-406)
Berk, H., Aykanat, C. and Gudukbay, U., Direct volume rendering of unstructured grids (2003), in: Computers and Graphics, 27(387-406)

E

Oksuz, O., Gudukbay, U. and Cetin, A.E., A video-based text and equation editor for LaTeX (2008), in: Engineering Applications of Artificial Intelligence, 21(952-960)
Oksuz, O., Gudukbay, U. and Cetin, A.E., A Video-Based Text and Equation Editor for LaTeX (2008), in: Engineering Applications of Artificial Intelligence, 21(952-960)
Saykol, E., Gudukbay, U. and Ulusoy, O., Scenario-Based Query Processing for Video-Surveillance Archives (2010), in: Engineering Applications of Artificial Intelligence, 23(331-345)
Saykol, E., Gudukbay, U. and Ulusoy, O., Scenario-Based Query Processing for Video-Surveillance Archives (2010), in: Engineering Applications of Artificial Intelligence, 23(331-345)

G


I

Alatan, A.A., Yemez, Y., Gudukbay, U., Zabulis, X., Muller, K., Erdem, C., Weigel, C. and Smolic, A., Scene Representation Technologies for 3DTV - A survey (2007), in: IEEE Trans on Circuits Systems for Video Tech, 17(1587-1605)
[DOI]
Gudukbay, U. and Yilmaz, T., Stereoscopic View-Dependent Visualization of Terrain Height Fields (2002), in: IEEE Trans on Visualization and Computer Graphics, 8(330-345)
[DOI]
Donderler, M.E., Ulusoy, O. and Gudukbay, U., A Rule-based Video Database System Architecture (2002), in: Information Sciences, 143(13-45)
Donderler, M.E., Ulusoy, O. and Gudukbay, U., A Rule-based Video Database System Architecture (2002), in: Information Sciences, 143(13-45)
Selcuk, A., Gudukbay, U. and Ozguc, B., Walkthrough in complex environments at interactive rates using level-of-detail (2000), in: Int J of High Perf Comp Graphics, Multimedia & Visualisation
Selcuk, A., Gudukbay, U. and Ozguc, B., Walkthrough in complex environments at interactive rates using level-of-detail (2000), in: Int J of High Perf Comp Graphics, Multimedia & Visualisation
Donderler, M.E., Ulusoy, O. and Gudukbay, U., Rule-Based Spatio-Temporal Query Processing for Video Databases (2004), in: Int J on Very Large Databases(VLDB Journal), 13(86-102)
Donderler, M.E., Ulusoy, O. and Gudukbay, U., Rule-Based Spatio-Temporal Query Processing for Video Databases (2004), in: Int J on Very Large Databases(VLDB Journal), 13(86-102)

J

Bayraktar, S., Gudukbay, U. and Ozguc, B., GPU-Based Neighbor-Search Algorithm for Particle Simulations (2010), in: J of Graphics, GPU, and Game Tools, 14(31-42)
Bayraktar, S., Gudukbay, U. and Ozguc, B., GPU-Based Neighbor-Search Algorithm for Particle Simulations (2010), in: J of Graphics, GPU, and Game Tools, 14(31-42)
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