Ozguc, B.
First name(s): B.
Last name(s): Ozguc

Publications of Ozguc, B. sorted by recency
Bayraktar, S., Gudukbay, U. and Ozguc, B., GPU-Based Neighbor-Search Algorithm for Particle Simulations (2010), in: J of Graphics, GPU, and Game Tools, 14(31-42)
Bayraktar, S., Gudukbay, U. and Ozguc, B., GPU-Based Neighbor-Search Algorithm for Particle Simulations (2010), in: J of Graphics, GPU, and Game Tools, 14(31-42)
Kucukyilmaz, A. and Ozguc, B., An Animation System for Fracturing of Rigid Objects (2006), in: Lecture Notes in Computer Science, 3733(688-697)
Sahillioglu, Y. and Ozguc, B., Hair Motion Simulation (2005), in: Lecture Notes in Computer Science, 3280(126-135)
Selcuk, A., Gudukbay, U. and Ozguc, B., Walkthrough in complex environments at interactive rates using level-of-detail (2000), in: Int J of High Perf Comp Graphics, Multimedia & Visualisation
Selcuk, A., Gudukbay, U. and Ozguc, B., Walkthrough in complex environments at interactive rates using level-of-detail (2000), in: Int J of High Perf Comp Graphics, Multimedia & Visualisation
Kurc, T.M., Aykanat, C. and Ozguc, B., Object-space parallel polygon rendering on hypercubes (1999), in: Computers and Graphics, 22(487-503)
Kurc, T.M., Aykanat, C. and Ozguc, B., Object-space parallel polygon rendering on hypercubes (1999), in: Computers and Graphics, 22(487-503)
Senyapili, B. and Ozguc, B., Proposal for Improving Computer Aid in Architectural Design (1995), in: Architectural Science Review, 37(171-179)
Kurc, T.M., Aykanat, C. and Ozguc, B., Active Pixel Merging on Hypercube Multicomputers (1997), in: Lecture Notes in Computer Science, 1067(319-326)
Kurc, T.M., Aykanat, C. and Ozguc, B., Active Pixel Merging on Hypercube Multicomputers (1997), in: Lecture Notes in Computer Science, 1067(319-326)
Gudukbay, U., Ozguc, B. and Tokad, Y., An animation system for rigid and deformable models (1993), in: Computers and Graphics, 17(71-77)
Erkan, B. and Ozguc, B., Object oriented motion abstraction (1995), in: J of Visualization and Computer Animation, 6(49-65)
Gudukbay, U. and Ozguc, B., Animation of deformable models (1995), in: Computer aided design, 26(868-875)
Ozguc, B., An efficient parallel spatial subdivision algorithm (1995), in: Computer aided design, 26(883-890)
Senyapili, B. and Ozguc, B., Proposal for improving Computer aid in architectural design (1995), in: Architectural Science Review, 37(171-179)